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A real Ableton Compressor you can actually drag. Pick the sound you are working on and watch the settings change, see what each control does, and learn what too much or too little does to that sound. One device, the way Mix Lock teaches all of them.
More free device guides: Glue Compressor → · Saturator → · Dynamic EQ →
Everything the tool above teaches, written out. Every control, what it does, what you hear when you push it too far in either direction, and a starting point for each sound in a peak-time trance mix.
What each control on Ableton's Compressor actually does, and what you hear as you move it in either direction.
The level a sound has to cross before the comp acts. Lower catches more, higher grabs only the loudest peaks.
How hard it turns down once over the threshold. Low keeps things breathing; high flattens the life out.
How fast it grabs the front of the sound. Fast dulls the snap; slow keeps it punchy. The biggest knob for how a hit feels.
How fast it lets go again. Too fast breathes; ~100 ms recovers before the next hit; long smooths busy buses.
How suddenly it kicks in. Soft eases in; hard snaps on at the line.
The final output level, set by hand. Match the bypassed loudness so you judge the compression, not a volume change.
Blends compressed with untouched. In between = parallel: squeeze the wet for body, the dry keeps the snap.
The frequency the sidechain filter pivots around. Set it where you want the comp to listen hardest — handy for frequency-focused ducking once SC Filter is on.
Blends the external trigger with the track signal as the detector. 100% reacts purely to the sidechained track; lower mixes its own peaks back in.
Boosts or cuts the external sidechain input so it crosses the threshold harder — a fast way to set how deep the duck goes once a sidechain is routed.
How sharp or narrow the sidechain filter is — wide for a broad tilt, narrow to make the comp react to just one band.
Peak reacts to short spikes — precise, aggressive (drums). RMS follows average loudness — gentler, musical (sub, pads, vocals, buses). Expand flips it into an expander (the opposite of compressing) — rarely what you want.
Auto-release chooses its own release to suit the material — the safe, no-pumping default. Manual = dial it by hand.
Auto makeup gain — gives back the level the comp takes so you A/B at matched loudness. Trust your ears; a manual Output sometimes sits better.
Peeks ahead to catch a fast hit it’d otherwise miss. Three options — 0, 1 and 10 ms. 0 is old-school and slightly late; 1 or 10 ms react quicker, good for snappy percussion.
Release curve shape. Log — hardest-hit peaks recover faster (natural). Lin — one fixed release. Subtle; Log is the usual default.
Switches the comp to be triggered by ANOTHER track instead of itself — classic ducking. Mix Lock pumps with volume, but explore freely: ride a reverb off its dry channel, tuck a pad under the kick, or duck a bus under the lead.
Picks which track does the triggering once External is on. Choose the kick to duck things under it, or a dry channel to ride its reverb or delay return. Left at No Input by default — change it to start sidechaining.
Blends the external trigger with the track’s own signal as the detector. Only relevant with an external sidechain — unused here.
Boosts/cuts the external sidechain input so it crosses the threshold harder. Only matters with a sidechain routed — not the case here.
Makes the comp listen to only part of the spectrum (e.g. ignore the sub) when deciding to compress. Off by default, but a powerful thing to explore: stop the kick or sub setting off a bus comp, or focus the duck on one band.
Chooses the filter shape (low-cut, high-cut, bell…) for what the sidechain hears. Pair it with Freq and Res to aim the comp at exactly the band you care about.
How sharp/peaky the sidechain filter is. Unused with the filter off.
Starting points for peak-time trance at 140 BPM — not presets to copy blind, but a sane place to begin before you use your ears.
Leave it alone — parallel-crushing a one-shot kick only lifts click and tail, not weight, and muddies the low-mids. For more body that translates, that is the kick's own Drive/Density on the Drum Buss generating low-mid harmonics around 120–300 Hz — not the compressor, and not low-end saturation.
Usually leave it, or a whisper — a trance kick is already tight; squeezing it risks softening the punch.
Leave it alone. A steady sub has no dips to fill, so a parallel copy just backfills the gaps your kick pump carves out — fighting the kick for the low end. If a note jumps, ride its clip gain instead and protect the duck.
Usually not, or barely — a sub should already be steady.
Send the reese to a parallel channel, squash that copy hard so it clamps the loud jumps, then blend it under the dry. The dry keeps the full movement and growl; the copy only catches the spikes, so nothing flattens.
Often, lightly — a moving bass jumps in level; comp locks it to the kick.
One gentle bus comp — slow attack, low ratio, a hair of reduction — with the detector's sidechain filter engaged so the sub does not trigger it. The mids glue while the low fundamental stays put instead of pumping the whole bus.
Light glue if sub + mid bass share a group.
Send the lead to a parallel bus, drive a fast comp until it is clearly pumping, then ride that bus up from silence until the hook just feels denser — the dry keeps your transient and off-beat movement. Skip it on a dense supersaw; save it for plucky or gated leads.
Usually, light hand — keep the hook steady over a busy mix without flattening its movement.
Run the pluck into a parallel buss (a send, or a second chain in a rack), squash that copy hard and fast, then tuck it under the dry. The dry keeps the snap out front while the crushed copy thickens the body — back off the moment the snap softens.
Sometimes, lightly — even out a plucky rhythm so every hit sits the same.
Smooth pad? Leave the comp alone — lifting the quiet sustain just pulls the reverb tail and air forward. If it is crowding the lead, sidechain a comp on the pad keyed off the lead (or kick) so it gives way on each hit and recovers in the gaps.
Light or none — pads are already smooth.
Parallel-comp the accents, not the body: send the 303 to an aux with a fast attack so it clamps the accent and glide spikes, then blend it just under the dry. The squelch stays spiky on top while the accents stop punching holes in the kick and bass pocket.
Often — a 303 is spiky; comp evens it so it sits without poking out.
Two comps in series — a fast one first doing tiny reduction so it only catches the loudest sung peaks (never the breaths), then a slow one riding the phrases level. Set the slow stage to let go on the quiet tails so breaths stay natural.
Yes — vocals have the widest range; comp keeps every word audible.
Duplicate the chops, crush the copy nearly flat, filter it and tuck it under the dry on one blend fader — the dry keeps the transients that drive the groove while the copy lifts the quiet chops. Watch the gaps: if breaths or tails fill them, back off, the spaces are the groove.
Often lightly — even out chopped phrases so they sit as a steady part.
Keep the glue light, then run a parallel send off the bus into a hard-squeezed comp for weight — high-pass that crushed return so the kick stays out of it. The dry kick keeps its punch while the parallel path thickens claps, perc and body underneath.
Yes — the classic glue job (your template does this lightly).
Mostly restraint — one gentle glue comp, makeup to match bypass, and stop there so it stays open. If you do want parallel, high-pass a hard-squashed copy so it does not wash the pads, and ride it up only until it just lifts the body — back off if it fills your off-beat pump.
Light glue — pulls leads, plucks, pads into one layer.
Leave it mostly alone — watch the Glue Compressor's gain-reduction needle and make sure it breathes with the music, not slamming on every kick. If it is grabbing the kick, ease the threshold or lengthen the attack so the transient passes and your fader pump stays the pump.
A real split: some glue gently from the start; many keep it clean for mastering. Both valid.
Key a comp on the wet return off the dry channel so the space ducks while the dry plays and blooms back in the gaps — the tail stays audible without washing over the groove. Just keep the release short enough to recover between hits, or the reverb swells and pumps.
Sometimes — even out tails so loud hits don’t throw up big wet spikes.
Using sidechain compression on the bass? The written kick and sub mixing guide covers when ducking helps and how to tell when it is too much.
Another free tool
Mix Lock Lite keeps your whole slate in one place: stages, checklists, notes and bounce reviews you can pin to the waveform. Works offline, no sign-up.
This is one device
Every channel and the devices on it, taught the same plain way — live in your own Ableton session, with a mix scorecard and a fix queue. Try it free for 72 hours, no card — the 39-track peak-time Ableton template ships with the full app.